Mind Gnomes (13 RP)

Standard Racial Traits

Ability Score Racial Traits: Mind gnomes gain -2 Str, +2 Con, and +2 Wis.
Type: Mind gnomes are humanoids.
Size: Mind gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Speed: Mind gnomes have a base speed of 30 feet.
Languages: Mind gnomes begin play speaking Common.

Defense Racial Traits

Defensive Training: Mind gnomes gain a +4 dodge bonus to AC against giants.

Feat and Skill Racial Traits

Bonus Feat: Mind gnomes select one extra feat at 1st level.
Naturally Psionic: Mind gnomes receive Wild Talent as a bonus feat.
Psionic Aptitude: When a Mind Gnome takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.

Offense Racial Traits

Hatred: Mind gnomes receive a +1 racial bonus on attack rolls against humanoids of the goblinoid and reptilian subtypes.
Senses Racial Traits

Darkvision: Mind gnomes can see in the dark up to 120 feet.
Low-Light Vision: Mind gnomes can see twice as far as a race with normal vision in conditions of dim light.

Fanalis (30 RP)

Fanalis are the humanoid form of the Red Lions of Alma Torran. They possess great strength and speed but as a drawback have problems when invoking and using magic.

Physical Description: All Fanalis share the same key features, They all have red hair and red eyes.

Standard Racial Traits

Ability Score Racial Traits: Fanalis gain +6 Str, +2 Dex, +2 Con, +4 Wis, and -2 Cha.
Type: Fanalis are humanoids.
Size: Fanalis are Medium creatures and thus receive no bonuses or penalties due to their size.
Speed: Fanalis have a base speed of 60 feet.
Languages: Fanalis begin play speaking Common.

Defense Racial Traits

Natural Armor: Fanalis have a +1 natural armor bonus to their Armor Class.
Skeletal Damage Reduction: Fanalis have DR 5/bludgeoning.

Feat and Skill Racial Traits

Nimble Faller: Fanalis land on their feet even when they take lethal damage from a fall. Furthermore, they gain a +1 bonus to their CMD against trip attempts.
Quick Reactions: Fanalis receive Improved Initiative as a bonus feat.

Magical Racial Traits

Magical Inability: Fanalis have a hard time understanding and evoking magic as their bodies actively try to reject magic they produce. As a result Fanalis are treated as one level lower when casting any magic (minimum 1st).

Movement Racial Traits

Fleet-Footed: Fanalis receive Run as a bonus feat and a +2 racial bonus on initiative checks.
Sprinter: Fanalis gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.
Jumper: Fanalis are always considered to have a running start when making Acrobatics checks to jump.

Favored Class Bonuses

Brawler: Reduce the hardness of any object made from clay, stone, or metal by 1 whenever the object is struck by the brawler’s unarmed strike (minimum 0).


Vivicantith B14d3r11 B14d3r11